• The maps will be published during the tournament and each wormer will have his own map so that there will be absolutely no interference between worms.
• Teleport your worm to the start and try to finish the map as fast as possible.
• The same tie-breaking rule used for JetPack races applies here: as soon as you reach the finish keep advancing during the rest of your last turn.
• You have infinite low gravities and you can turn it on and off whenever you want and as many times as you want.
• Skip-walking is not allowed.